B5 Educational Gestures in School, Family, Youth Culture, and Media

Sub-project: Media

TEAM:


Nino Ferrin
Freie Universität Berlin
Arbeitsbereich Anthropologie und Erziehung
Arnimallee 11
D-14195 Berlin
phone: +49 (0)30 838-52730
fax: +49 (0)30 838-56698
email: nino.ferrin (at) fu-berlin.de

Univ.-Prof. Dr. Birgit Althans
Universität Trier
(assoziiert)
email: althans (at) uni-trier.de

OUTLINE

Fourth project phase (2008-2010):

So far, the negotiation of one's own body image formed a key aspect of different educational contexts involving the new media (online classes, online photo communities). The "body image" itself became a medium or was transferred into it, thus offering a (technologically) concrete reworking of the body image but also enabling one to reflect on it (such as through digital photography), experience one's body as image (Lacan, Agamben, Widmer), as simulation (Baudrillard, Kamper), and as medium (Belting). What possibilities to reflect are produced by new game practices (Second Life, online role- playing) through their virtual-motorial simultaneity?

Gestures expose the connection between bodies and media (as devices): monitor and mouse form the interface that conducts the hand-eye- coordination. This interface provides a platform for converting information, whereby gestures, as a performance that lies outside of the device, accompany the operations within.

Symbolic operations are increasingly being linked back to sensory capabilities (gestures) as new advances in technology are made. New computer games implement gestures simultaneously within and outside of the virtual game and influence each other in their effects. We aim to shed more light on this phenomenon by analyzing gestures in medial practices. Advances in the new media make it possible to possess one's body image (photography) and movements (video) or to conceive a virtual identity (role-playing games, online communities like Second Life) by creating fantastical bodies in virtual space. Yet, gestures lead to a misconception of the body by suggesting a motorial interface of the body-scheme and the body-image. While gestures may support this misconception, they can also disrupt it by highlighting that the body as a whole constitutes an image which continuously escapes and eludes us. We seek to determine to what extent this misconception of one's own capabilities in the medial reflection of the digital photograph might become a starting point for educational processes. The reflections on such medial, gestural practices give rise to the following questions:
  1. To what extent do the media visualize, alienate, and potentiate body images?
  2. To what degree do gestures generate meaning for the techno-social interaction in medial spaces/play?
  3. Does the feedback loop "gesture-medium-body image" reinforce the fictive control over the body and therefore the misconception of one's own capabilities?
  4. To what extent do these techno-social interactions with their practices of creating authority and competence offer points of departure for generating pedagogical platforms? Can these be framed pedagogically?

ARCHIVE

The Emergence of Learning Cultures through Rituals and Ritualization. (2005-2007)

>> Former Abstract

The Emergence of the Social in Rituals and Ritualizations. (1999-2004)

>> Former Abstract


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